using UnityEngine; using System.Collections.Generic; using HuaweiService; namespace HuaweiService.Auth { public class GoogleGameAuthProvider_Data : IHmsBaseClass{ public string name => "com.huawei.agconnect.auth.GoogleGameAuthProvider"; } public class GoogleGameAuthProvider :HmsClass { public GoogleGameAuthProvider (): base() { } public static AGConnectAuthCredential credentialWithToken(string arg0) { return CallStatic("credentialWithToken", arg0); } public static AGConnectAuthCredential credentialWithToken(string arg0, bool arg1) { return CallStatic("credentialWithToken", arg0, arg1); } } }