using UnityEngine; using System.Collections.Generic; namespace HuaweiService { public class Bundle_Data : IHmsBaseClass{ public string name => "android.os.Bundle"; } public class Bundle :HmsClass { public Bundle (int arg0): base(arg0) { } public Bundle (ClassLoader arg0): base(arg0) { } public Bundle (): base() { } public Bundle (Bundle arg0): base(arg0) { } public Bundle (PersistableBundle arg0): base(arg0) { } public void putByte(string arg0, byte arg1) { Call("putByte", arg0, arg1); } public void putShort(string arg0, short arg1) { Call("putShort", arg0, arg1); } public void putChar(string arg0, char arg1) { Call("putChar", arg0, arg1); } public void putFloat(string arg0, float arg1) { Call("putFloat", arg0, arg1); } public void putBoolean(string arg0, bool arg1) { Call("putBoolean", arg0, arg1); } public void putInt(string arg0, int arg1) { Call("putInt", arg0, arg1); } public void putLong(string arg0, long arg1) { Call("putLong", arg0, arg1); } public void putDouble(string arg0, double arg1) { Call("putDouble", arg0, arg1); } public void putString(string arg0, string arg1) { Call("putString", arg0, arg1); } } }