using UnityEngine; using System.Collections.Generic; namespace HuaweiService.location { public class LocationSettingsStates_Data : IHmsBaseClass{ public string name => "com.huawei.hms.location.LocationSettingsStates"; } public class LocationSettingsStates :HmsClass { public LocationSettingsStates (): base() { } public LocationSettingsStates (bool arg0, bool arg1, bool arg2, bool arg3, bool arg4, bool arg5): base(arg0, arg1, arg2, arg3, arg4, arg5) { } public bool isBlePresent() { return Call("isBlePresent"); } public bool isBleUsable() { return Call("isBleUsable"); } public bool isGpsPresent() { return Call("isGpsPresent"); } public bool isGpsUsable() { return Call("isGpsUsable"); } public bool isLocationPresent() { return Call("isLocationPresent"); } public bool isLocationUsable() { return Call("isLocationUsable"); } public bool isNetworkLocationPresent() { return Call("isNetworkLocationPresent"); } public bool isNetworkLocationUsable() { return Call("isNetworkLocationUsable"); } } }