using UnityEngine; using System.Collections.Generic; namespace HuaweiService.location { public class ActivityConversionInfo_Data : IHmsBaseClass{ public string name => "com.huawei.hms.location.ActivityConversionInfo"; } public class ActivityConversionInfo :HmsClass { public const int ENTER_ACTIVITY_CONVERSION = 0; public const int EXIT_ACTIVITY_CONVERSION = 1; public ActivityConversionInfo (int arg0, int arg1): base(arg0, arg1) { } public ActivityConversionInfo (): base() { } public int getActivityType() { return Call("getActivityType"); } public int getConversionType() { return Call("getConversionType"); } public class Builder_Data : IHmsBaseClass{ public string name => "com.huawei.hms.location.ActivityConversionInfo$Builder"; } public class Builder :HmsClass { public Builder (): base() { } public Builder setConversionType(int arg0) { return Call("setConversionType", arg0); } public Builder setActivityType(int arg0) { return Call("setActivityType", arg0); } public ActivityConversionInfo build() { return Call("build"); } } } }