using UnityEngine; using System.Collections.Generic; namespace HuaweiService { public class Byte_Data : IHmsBaseClass{ public string name => "java.lang.Byte"; } public class Byte :HmsClass { public const int SIZE = 8; public const int BYTES = 1; public Byte (byte arg0): base(arg0) { } public Byte (string arg0): base(arg0) { } public Byte (): base() { } public byte byteValue() { return Call("byteValue"); } } }