using UnityEngine; using System.Collections.Generic; namespace HuaweiService.credential { public class AccessNetworkManager_Data : IHmsBaseClass{ public string name => "com.huawei.agconnect.common.network.AccessNetworkManager"; } public class AccessNetworkManager :HmsClass { public AccessNetworkManager (): base() { } public static AccessNetworkManager getInstance() { return CallStatic("getInstance"); } public void addCallback(AccessNetworkCallback arg0) { Call("addCallback", arg0); } public void setAccessNetwork(bool arg0) { Call("setAccessNetwork", arg0); } public class AccessNetworkCallbackData : IHmsBaseListener { public string name => "com.huawei.agconnect.common.network.AccessNetworkManager$AccessNetworkCallback"; public string buildName => ""; } public class AccessNetworkCallback : HmsListener { public virtual void onNetWorkReady() { Call("onNetWorkReady"); } } } }