using UnityEngine; using System.Collections.Generic; using HuaweiService; namespace HuaweiService.Auth { public class AGConnectAuthCredential_Data : IHmsBaseClass { public string name => "com.huawei.agconnect.auth.AGConnectAuthCredential"; } public class AGConnectAuthCredential: HmsClass { public static int Anonymous = 0; public static int HMS_Provider = 1; public static int Facebook_Provider = 2; public static int Twitter_Provider = 3; public static int WeiXin_Provider = 4; public static int HWGame_Provider = 5; public static int QQ_Provider = 6; public static int WeiBo_Provider = 7; public static int Google_Provider = 8; public static int GoogleGame_Provider = 9; public static int SelfBuild_Provider = 10; public static int Phone_Provider = 11; public static int Email_Provider = 12; public int getProvider() { return Call("getProvider"); } } }