using UnityEngine; using System.Collections.Generic; using HuaweiService; namespace HuaweiService.Auth { public class JSONObject_Data : IHmsBaseClass{ public string name => "org.json.JSONObject"; } public class JSONObject :HmsClass { public JSONObject (): base() { } public JSONObject (JSONTokener arg0): base(arg0) { } public JSONObject (string arg0): base(arg0) { } public JSONObject (Map arg0): base(arg0) { } public JSONObject (JSONObject arg0, string[] arg1): base(arg0, arg1) { } public JSONObject put(string arg0, bool arg1) { return Call("put", arg0, arg1); } public JSONObject put(string arg0, double arg1) { return Call("put", arg0, arg1); } public JSONObject put(string arg0, int arg1) { return Call("put", arg0, arg1); } public JSONObject put(string arg0, long arg1) { return Call("put", arg0, arg1); } public JSONObject put(string arg0, AndroidJavaObject arg1) { return Call("put", arg0, arg1); } public JSONObject putOpt(string arg0, AndroidJavaObject arg1) { return Call("putOpt", arg0, arg1); } } }