using UnityEditor; using UnityEditor.Compilation; namespace HuaweiService{ [InitializeOnLoad] public class TraceInjectPostProecess{ static TraceInjectPostProecess(){ CompilationPipeline.assemblyCompilationFinished += onFinished; } private static void onFinished(string arg1, CompilerMessage[] arg2){ TraceInjector.Inject(arg1); } } }