using UnityEngine; using System.Collections.Generic; namespace HuaweiService.location { public class LocationSettingsRequest_Data : IHmsBaseClass{ public string name => "com.huawei.hms.location.LocationSettingsRequest"; } public class LocationSettingsRequest :HmsClass { public LocationSettingsRequest (): base() { } public class Builder_Data : IHmsBaseClass{ public string name => "com.huawei.hms.location.LocationSettingsRequest$Builder"; } public class Builder :HmsClass { public Builder (): base() { } public Builder addAllLocationRequests(Collection arg0) { return Call("addAllLocationRequests", arg0); } public Builder addLocationRequest(LocationRequest arg0) { return Call("addLocationRequest", arg0); } public Builder setAlwaysShow(bool arg0) { return Call("setAlwaysShow", arg0); } public Builder setNeedBle(bool arg0) { return Call("setNeedBle", arg0); } public LocationSettingsRequest build() { return Call("build"); } } } }