using UnityEngine; using System.Collections.Generic; namespace HuaweiService.crash { public class AGConnectCrash_Data : IHmsBaseClass{ public string name => "com.huawei.agconnect.crash.AGConnectCrash"; } public class AGConnectCrash :HmsClass { public AGConnectCrash (): base() { } public static AGConnectCrash getInstance() { return CallStatic("getInstance"); } public void enableCrashCollection(bool arg0) { Call("enableCrashCollection", arg0); } public void testIt(Context arg0) { Call("testIt", arg0); } public void setUserId(string arg0) { Call("setUserId", arg0); } public void setCustomKey(string arg0, bool arg1) { Call("setCustomKey", arg0, arg1); } public void setCustomKey(string arg0, long arg1) { Call("setCustomKey", arg0, arg1); } public void setCustomKey(string arg0, int arg1) { Call("setCustomKey", arg0, arg1); } public void setCustomKey(string arg0, string arg1) { Call("setCustomKey", arg0, arg1); } public void setCustomKey(string arg0, double arg1) { Call("setCustomKey", arg0, arg1); } public void setCustomKey(string arg0, float arg1) { Call("setCustomKey", arg0, arg1); } public void log(int arg0, string arg1) { Call("log", arg0, arg1); } public void log(string arg0) { Call("log", arg0); } } }