using System; using UnityEngine; namespace HuaweiService.Auth { [System.Serializable] public class HWIDGetBack { public string Token; } [System.Serializable] public class HWGameGetBack { public string PlayerSign; public string PlayerId; public string DisplayName; public string ImageUrl; public int PlayerLevel; public string SignTs; } [System.Serializable] public class GoogleGetBack { public string Token; } [System.Serializable] public class GooglePlayGetBack { public string Token; } [System.Serializable] public class TwitterGetBack { public string Token; public string Secret; } [System.Serializable] public class WechatGetBack { public string Token; public string OpenId; } [System.Serializable] public class QQGetBack { public string Token; public string OpenId; } [System.Serializable] public class FacebookGetBack { public string Token; } [System.Serializable] public class WeiboGetBack { public string Token; public string Uid; } public class JsonAuthorizeData { public static T FromJson(string str) { return JsonUtility.FromJson(str); } } }