using UnityEngine; using System.Collections.Generic; namespace HuaweiService { public class Integer_Data : IHmsBaseClass{ public string name => "java.lang.Integer"; } public class Integer :HmsClass { public const int MIN_VALUE = -2147483648; public const int MAX_VALUE = 2147483647; public const int SIZE = 32; public const int BYTES = 4; public Integer (string arg0): base(arg0) { } public Integer (int arg0): base(arg0) { } public Integer (): base() { } public int intValue() { return Call("intValue"); } } }