using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; namespace HuaweiService.CloudDB.Editor { public class CloudDBSetting : EditorWindow { public string javaPackageName = ""; public string objectTypeFilePath = ""; public string namespaceName = ""; public string exportDir = ""; CloudDBSetting () { this.titleContent = new GUIContent ("CloudDB Setting"); } [MenuItem ("CloudDB Kit/CloudDB Setting")] static void showWindow () { EditorWindow.GetWindow (typeof (CloudDBSetting)); } void OnGUI () { GUILayout.BeginVertical (); GUILayout.Space (10); GUI.skin.label.fontSize = 24; GUI.skin.label.alignment = TextAnchor.MiddleCenter; GUILayout.Label ("CloudDB Setting"); GUILayout.Space (10); javaPackageName = EditorGUILayout.TextField ("JavaCode Package Name", javaPackageName); GUILayout.Space (10); objectTypeFilePath = EditorGUILayout.TextField ("ObjectType JsonFile Path", objectTypeFilePath); GUILayout.Space (10); namespaceName = EditorGUILayout.TextField ("Namespace", namespaceName); GUILayout.Space (10); exportDir = EditorGUILayout.TextField ("Export Path", exportDir); GUILayout.Space (20); if (GUILayout.Button ("Generate Code")) { genCode (); } GUILayout.EndVertical (); } //用于保存当前信息 void genCode () { GenCode gen = new GenCode (); gen.Init (javaPackageName, objectTypeFilePath, namespaceName, exportDir); } } }