using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TaskProcess : MonoBehaviour
{
public static LinkedList<Action> tasks = new LinkedList<Action>();
// Start is called before the first frame update
void Start()
}
// Update is called once per frame
void Update()
while (tasks.Count > 0)
var t = tasks.First;
tasks.RemoveFirst();
t.Value();