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siyao 4 年前
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共有 8 个文件被更改,包括 873 次插入9 次删除
  1. 133
      Assets/HuaweiServiceDemo/Scenes/HmsAppMessageSampleScene.unity
  2. 3
      Assets/HuaweiServiceDemo/Scripts/test/AppLinkingTest.cs
  3. 6
      Assets/HuaweiServiceDemo/Scripts/test/appmessage/AppMessageListener.cs
  4. 3
      Assets/HuaweiServiceDemo/Scripts/test/appmessage/AppMessageTest.cs
  5. 75
      Assets/HuaweiServiceDemo/Scripts/test/appmessage/PopupMessage.cs
  6. 11
      Assets/HuaweiServiceDemo/Scripts/test/appmessage/PopupMessage.cs.meta
  7. 644
      Assets/HuaweiServiceDemo/prefabs/CustomAppMessage.prefab
  8. 7
      Assets/HuaweiServiceDemo/prefabs/CustomAppMessage.prefab.meta

133
Assets/HuaweiServiceDemo/Scenes/HmsAppMessageSampleScene.unity


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3
Assets/HuaweiServiceDemo/Scripts/test/AppLinkingTest.cs


using System.Security.Cryptography;
using HuaweiService;
using HuaweiService;
using HuaweiService.AppLinking;
using UnityEngine;

6
Assets/HuaweiServiceDemo/Scripts/test/appmessage/AppMessageListener.cs


{
public override void displayMessage(AppMessage arg0, AGConnectAppMessagingCallback arg1)
{
Util.ShowAppMessage(arg0, "Custom Display");
arg1.onMessageClick(arg0);
arg1.onMessageDismiss(arg0, AGConnectAppMessagingCallback.DismissType.BACK_BUTTON);
arg1.onMessageDisplay(arg0);
arg1.onMessageError(arg0);
PopupMessage.Show(arg0, arg1);
}
}

3
Assets/HuaweiServiceDemo/Scripts/test/appmessage/AppMessageTest.cs


using HuaweiService;
using HuaweiService.appmessage;
using HuaweiService.appmessage;
using Location = HuaweiService.appmessage.Location;
namespace HuaweiServiceDemo

75
Assets/HuaweiServiceDemo/Scripts/test/appmessage/PopupMessage.cs


using System;
using System.Collections.Generic;
using HuaweiService.appmessage;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class PopupMessage : MonoBehaviour
{
public Text title;
public Text description;
public GameObject panel;
public Button click;
public Button dismiss;
private UnityAction clickAction;
private UnityAction dismissAction;
public static PopupMessage instance;
public static Queue<Action> jobs = new Queue<Action>();
public void Start()
{
instance = this;
}
public void Update()
{
while (jobs.Count > 0)
{
jobs.Dequeue().Invoke();
}
}
// hide message and remove callback
public void HideMessage()
{
panel.SetActive(false);
click.onClick.RemoveListener(clickAction);
dismiss.onClick.RemoveListener(dismissAction);
}
// put show message into job queue, since setActive could only be called in main thread
public static void Show(AppMessage message, AGConnectAppMessagingCallback callback)
{
jobs.Enqueue(()=>instance.ShowMessage(message, callback));
}
// show message and add callback
public void ShowMessage(AppMessage message, AGConnectAppMessagingCallback callback)
{
panel.SetActive(true);
if (message != null)
{
description.text = $"{message.getId()}";
}
if (callback != null)
{
clickAction = () =>
{
callback.onMessageClick(message);
};
click.onClick.AddListener(clickAction);
dismissAction = () =>
{
callback.onMessageDismiss(message, AGConnectAppMessagingCallback.DismissType.CLICK);
};
dismiss.onClick.AddListener(dismissAction);
}
}
}

11
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