我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
[RequireComponent(typeof(Light))]
public class LightAnimationManager : MonoBehaviour
{
private float initialIntensity;
private HDAdditionalLightData lightData;
void Start()
{
lightData = gameObject.GetComponent<HDAdditionalLightData>();
initialIntensity = lightData.lightDimmer;
}
void Update()
{
var currentValue = 1.0f;
foreach (var lightAnimator in gameObject.GetComponents<AbstractLightAnimation>())
{
currentValue *= lightAnimator.getCurrentValue();
}
lightData.lightDimmer = currentValue * initialIntensity;
lightData.volumetricDimmer = currentValue * initialIntensity;
}
}