我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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973 B

using UnityEngine;
[ExecuteInEditMode]
public class StealLightmap : MonoBehaviour {
//public int LODIndex = 1;
private MeshRenderer currentRenderer;
public MeshRenderer lightmappedObject;
// Use this for initialization
private void OnEnable()
{
Awake();
}
private void Awake()
{
currentRenderer = gameObject.GetComponent<MeshRenderer>();
RendererInfoTransfer();
}
#if UNITY_EDITOR
void OnBecameVisible()
{
RendererInfoTransfer();
}
#endif
void RendererInfoTransfer()
{
if(lightmappedObject == null || currentRenderer == null)
return;
if(!currentRenderer.isPartOfStaticBatch)
{
currentRenderer.lightmapIndex = lightmappedObject.lightmapIndex;
currentRenderer.lightmapScaleOffset = lightmappedObject.lightmapScaleOffset;
currentRenderer.lightProbeUsage = lightmappedObject.lightProbeUsage;
}
}
}