我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
[ExecuteInEditMode]
public class MotionBlurQuality : MonoBehaviour {
[Range(4, 32)]
public int normalSamples = 5;
[Range(4, 32)]
public int highSamples = 12;
[Range(4, 32)]
public int ultraSamples = 24;
// Use this for initialization
void OnEnable ()
{
var volume = GetComponent<Volume>();
if (volume == null)
return;
MotionBlur m_motionBlur;
var profile = Application.isPlaying
? volume.profile
: volume.sharedProfile;
profile.TryGet<MotionBlur>(out m_motionBlur);
switch(QualitySettings.GetQualityLevel())
{
case 0:
m_motionBlur.sampleCount = normalSamples;
break;
case 1:
m_motionBlur.sampleCount = highSamples;
break;
case 2:
m_motionBlur.sampleCount = ultraSamples;
break;
}
}
}