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31 行
698 B
31 行
698 B
using UnityEngine;
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using UnityEngine.Events;
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namespace GameplayIngredients.Actions
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{
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public class EditorOnlyAction : ActionBase
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{
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public enum Mode
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{
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EditorOnly,
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PlayerOnly
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}
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public Mode ExecutionPath;
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public UnityEvent OnExecute;
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public override void Execute()
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{
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switch(ExecutionPath)
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{
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case Mode.EditorOnly:
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if (Application.isEditor) OnExecute.Invoke();
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break;
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case Mode.PlayerOnly:
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if (!Application.isEditor) OnExecute.Invoke();
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break;
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}
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}
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}
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}
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