我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace NaughtyAttributes.Editor
{
[MethodDrawer(typeof(ButtonAttribute))]
public class ButtonMethodDrawer : MethodDrawer
{
public override void DrawMethod(UnityEngine.Object target, MethodInfo methodInfo)
{
if (methodInfo.GetParameters().Length == 0)
{
ButtonAttribute buttonAttribute = (ButtonAttribute)methodInfo.GetCustomAttributes(typeof(ButtonAttribute), true)[0];
string buttonText = string.IsNullOrEmpty(buttonAttribute.Text) ? methodInfo.Name : buttonAttribute.Text;
if (GUILayout.Button(buttonText))
{
methodInfo.Invoke(target, null);
}
}
else
{
string warning = typeof(ButtonAttribute).Name + " works only on methods with no parameters";
EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);
}
}
}
}