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20401 行
569 KiB
20401 行
569 KiB
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This package contains different classes that help you
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build basic gameplay block by block without writing code.'
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Priority: 0
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- SectionName: Events
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SectionContent: "Events are moments where you can initiate an action.\nFor example
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: \non Trigger event, on awake event, on enable disable event, ..."
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Actions:
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- Description: Select on Game Level Start Event
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Target: {fileID: 1163346562}
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- SectionName: Action
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SectionContent: 'Actions are called from an Event or a Logic. They perform small
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actions like :
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Toggle gameobject action, Application Exit action, Teleport
|
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Gameobject action, ...'
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Actions: []
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- SectionName: Logic
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SectionContent: 'A logic can be called between an event and an action. It allows
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you to add logic in your scripting.
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For instance Random logic will pick
|
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randomly an action in the list.'
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Actions: []
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- SectionName: Managers
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SectionContent: 'Gameplay Ingredients comes with a set of managers that are usually
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helpful in any type of game.
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For instance the Level streaming manager
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is used in this project to stream scenes in and out.
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One can exclude
|
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some of these managers using the Gameplay Ingredients settings asset.'
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- Description: Select Gameplay Ingredients settings
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- SectionName: State machines
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SectionContent: 'State machines contain list of states, and a default state.
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States
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are children gameobjects, they contain On State Enter and On State Exit events.
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They
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allow us to manage different states, for instance for the Game mode, or for
|
|
the lighting of the scene.'
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