我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
GitHub dadc98b6 Update README.md 3 年前
.github/ISSUE_TEMPLATE Update issue templates 6 年前
Assets Updated packages 3 年前
Documentation/Images Merge pull request #8 from Unity-Technologies/2019.3 5 年前
LocalPackages Updated packages 3 年前
Packages Updated packages 3 年前
ProjectSettings Updated packages 3 年前
UserSettings Updated packages 3 年前
.gitattributes Update to Unity 2019.1.3f1 HDRP 5.16.0 6 年前
.gitignore project commit 6 年前
.vsconfig Updated packages 3 年前
Changelog.md Update Changelog.md 3 年前
README.md Update README.md 3 年前

README.md

Fontainebleau

Summary

Check the changelog to for the latest updates and Unity editor compatibily information.

We created the Fontainebleau demo to illustrate the photogrammetry workflow and the use of the LayeredLit shader.

This technical demo is authored with game development condition in mind: it’s a representative game level and targets the base PlayStation 4 at 1080p @ 30fps.

The level represents a part of the Fontainebleau forest and uses a limited set of meshes and textures that are reused with different variation with the help of the LayeredLit shader.

There is a playable first person and third person mode to walk inside the forest. Targeting consoles like Xbox One or PlayStation 4 requires consideration of how to get the most from these platforms.

Why Fontainebleau?

Fontainebleau is the name of a forest close to the Unity Paris office. The forest is a good subject to speak about photogrammetry. Natural assets are often complex and hard to reproduce realistically. For our artists, it was important to have the subject close to them to go on site and do all the tests needed to analyze the best workflow possible for games.

Features

  • Deferred rendering
  • Layered lit shader
  • Volumetric fog
  • Tessellation
  • Decals
  • Planar reflections
  • Screen Space Reflections
  • Micro shadowing
  • Contact shadows (screen-space shadows)
  • Post processing
  • Local fog density volume
  • Fabric Shader graph (3rd character mode)
  • Cinemachine

Setup

  1. Download Unity 2019.3.0f1 or a newer version of the Unity editor.
  2. Clone the repository using the tool of your preference (Git, Github Desktop, Sourcetree, Fork, etc.).
IMPORTANT
This project uses Git Large Files Support (LFS). Downloading a zip file using the green button on Github will not work. You must clone the project with a version of git that has LFS. You can download Git LFS here: https://git-lfs.github.com/ or use the Github Desktop which already uses LFS.
  1. Open the repository folder in Unity. The first time you open the project Unity will import all the assets. This operation can take more than 1 hour.

Exploring the project

Discover wizard

When the project opens, you should see a popup window appear named Discover Fontainebleau.

The Levels tab allows you to load the different scene setups included in the project.

The Discover tab allows you to inspect different interesting elements in the project and read small explanations.

Exploration modes

We included three modes to explore the demo:

  • Cinematic mode. Select your lighting program, then sit back, relax and enjoy the show.
  • First Person & Third Person modes. These are very rudimentary exploration modes to let you discover the environment on your own, with bonuses in First Person mode.

Lighting Treatments

The demo also supports three different lighting condition to illustrate that correctly authored and de-lighted assets work fine in any lighting condition.

Day lighting

Sunset lighting

Night lighting - lights off

Night lighting - lights on

Controls layout

Keyboard

Gamepad

Scripts used in this demo

Known issues

  • On some platforms the night lighting has bright white areas. This is due to reflection probes capture happening before the light probe proxy volumes used for lighting the trees and foliage get refreshed to the night values.

Feedback

Visit the forum thread to send us your feedback or share the work you did based on this scene.

You can also use the issue tab to report bugs.