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16 行
376 B
16 行
376 B
using GameplayIngredients;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CamFacing : MonoBehaviour
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{
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// Update is called once per frame
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void Update ()
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{
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if(Manager.Has<VirtualCameraManager>())
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{
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transform.forward = Manager.Get<VirtualCameraManager>().Camera.transform.forward;
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}
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}
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}
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