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1938 行
58 KiB
1938 行
58 KiB
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Category: Animation
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DefaultSelected: 0
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ObjectsToToggle: []
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Description: 'The Shader Wind used in this project is implemented in C# and Shader
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Graph.
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All the files for the wind are located in Assets/Scripts/BasicWind.
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Here
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are the details of the implementation.
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'
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Priority: 0
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- SectionName: BasicWind.cs
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SectionContent: 'This scipt inherits from the class VolumeComponent.
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It
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defines the settings that will be available in Volumes for tweaking the wind.
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The
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volume system will interpolate these settings depending on the camera or player
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position and send the resulting values to the BasicWindData.cs script'
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SectionContent: 'This script gets automatically added to a Wind Zone gameobject
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when it''s selected in the editor.
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It will gather the wind settings
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from the Volume system and set some Global Shader Variables accordingly on
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the Update.'
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SectionContent: "This script can be added to your character controller if you
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want to set Global Shader Variables for the character's position and radius.
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\nThese values can then be used to simulate interaction between the player
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and scene objects in the Shader."
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Target: {fileID: 11500000, guid: ad8473dd79162b84ba2db941e6113798, type: 3}
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- SectionName: Shader Graph nodes
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SectionContent: 'The data is then gathered in Shader Graph to make the foliage
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respond to Wind.
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You can find in this folder the Shader Graphs and Sub
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Graphs used for this wind animation.'
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--- !u!115 &213355724
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Description: The sunlight uses a custom script and shader to generate an animated
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cloud shadow.
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Priority: 0
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Sections:
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- SectionName: Cookie Cloud Animation (Script)
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Render Texture.
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This scripts generates a material that uses the referenced
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shader, and feeds it with the parameters exposed in the interface.
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At
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runtime the shader is evaluated every frame to refresh the content of the Custom
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Render Texture that is then used as a cookie on the light.'
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