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800 行
23 KiB
800 行
23 KiB
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m_Text: "Remember that photogrammetry is best suited to objects \nthat are time
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consuming to produce in 3D\r sculpting \nsoftware. Don't use photogrammetry for
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simple shapes \nlike a cube. Don\u2019t try to capture\r everything in the location,
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\nthink in term of usable pieces. Select a subset that allows \nyou to reconstruct\r
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the environment. Focus on quality \ninstead of quantity of captures.\r\nThe example
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below shows identification of pieces of the \nenvironment that will provide a
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toolkit of\r elements that \nwill allow you to build a game level with several
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instanced \nassets:"
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Body: "Remember that photogrammetry is best suited to objects \nthat are time consuming
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to produce in 3D\r sculpting \nsoftware. Don't use photogrammetry for simple shapes
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\nlike a cube. Don\u2019t try to capture\r everything in the location, \nthink
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in term of usable pieces. Select a subset that allows \nyou to reconstruct\r the
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environment. Focus on quality \ninstead of quantity of captures.\r\nThe example
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