我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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//
// This file was automatically generated from Assets/VFX/Shaders/Particles/Particles.cs. Please don't edit by hand.
//
#ifndef PARTICLES_CS_HLSL
#define PARTICLES_CS_HLSL
//
// UnityEngine.Experimental.Rendering.HDPipeline.Particles.SurfaceData: static fields
//
#define DEBUGVIEW_PARTICLES_SURFACEDATA_COLOR (1100)
//
// UnityEngine.Experimental.Rendering.HDPipeline.Particles.BSDFData: static fields
//
#define DEBUGVIEW_PARTICLES_BSDFDATA_COLOR (1130)
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.Particles.SurfaceData
// PackingRules = Exact
struct SurfaceData
{
float3 color;
};
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.Particles.BSDFData
// PackingRules = Exact
struct BSDFData
{
float3 color;
};
#endif