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71 行
2.0 KiB
71 行
2.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteInEditMode]
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public class LightmappedLOD : MonoBehaviour {
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//public int LODIndex = 1;
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private MeshRenderer currentRenderer;
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// Use this for initialization
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private void Awake()
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{
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currentRenderer = gameObject.GetComponent<MeshRenderer>();
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RendererInfoTransfer();
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}
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#if UNITY_EDITOR
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void OnBecameVisible()
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{
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if(!Application.isPlaying)
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RendererInfoTransfer();
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}
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#endif
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void RendererInfoTransfer()
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{
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if (GetComponentInParent<LODGroup>() == null)
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return;
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var lods = GetComponentInParent<LODGroup>().GetLODs();
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int currentRendererLodIndex = -1;
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if(currentRenderer == null)
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{
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return;
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}
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for (int i = 0; i < lods.Length; i++)
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{
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for (int j = 0; j < lods[i].renderers.Length; j++)
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{
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if (currentRenderer == lods[i].renderers[j])
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currentRendererLodIndex = i;
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}
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}
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if (currentRendererLodIndex == -1)
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{
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Debug.Log("Lightmapped LOD : lod index not found on " + gameObject.name);
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return;
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}
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var renderers = lods[currentRendererLodIndex].renderers;
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for (int i = 0; i < renderers.Length; i++)
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{
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if (renderers[i] != null)
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{
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try
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{
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renderers[i].lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off;
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renderers[i].lightmapIndex = lods[0].renderers[i].lightmapIndex;
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renderers[i].lightmapScaleOffset = lods[0].renderers[i].lightmapScaleOffset;
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}
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catch
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{
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if(Debug.isDebugBuild)
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Debug.Log("Lightmapped LOD : Error setting lightmap settings on " + gameObject.name);
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}
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}
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}
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}
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}
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