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57 行
1.5 KiB
57 行
1.5 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class FPVManager : MonoBehaviour
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{
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public GameObject FPVController;
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public GameObject StartPoint;
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public float ZKillHeight = -20.0f;
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public Image UIFadeImage;
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void OnEnable()
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{
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UIFadeImage.color = new Color(0, 0, 0, 0);
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UIFadeImage.gameObject.SetActive(false);
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Respawn();
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}
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void Respawn()
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{
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FPVController.transform.position = StartPoint.transform.position;
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FPVController.transform.rotation = StartPoint.transform.rotation;
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}
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// Update is called once per frame
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void Update ()
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{
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if (FPVController.transform.position.y < ZKillHeight)
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StartCoroutine(FallRespawnCoroutine());
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}
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IEnumerator FallRespawnCoroutine()
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{
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// Fade Out
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UIFadeImage.gameObject.SetActive(true);
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while (UIFadeImage.color.a < 1.0f)
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{
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float a = Mathf.Min(1.0f, UIFadeImage.color.a + (Time.deltaTime / 0.5f));
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UIFadeImage.color = new Color(0, 0, 0, a);
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yield return new WaitForEndOfFrame();
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}
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Respawn();
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// Then Fade In again
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while (UIFadeImage.color.a > 0.0f)
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{
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float a = Mathf.Max(0.0f,UIFadeImage.color.a - (Time.deltaTime /0.5f));
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UIFadeImage.color = new Color(0, 0, 0, a);
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yield return new WaitForEndOfFrame();
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}
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UIFadeImage.gameObject.SetActive(false);
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}
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}
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