我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using NaughtyAttributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Logic
{
public class SetInstigatorFromFactoryLogic : LogicBase
{
[ReorderableList]
public Callable[] Next;
[NonNullCheck]
public Factory Factory;
public int FactoryIndex = 0;
public bool ContinueEvenIfNull = false;
public override void Execute(GameObject instigator = null)
{
if(Factory != null)
{
GameObject instance = Factory.GetInstance(FactoryIndex);
if(instance != null || ContinueEvenIfNull)
Call(Next, instance);
}
}
}
}