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17 行
442 B
17 行
442 B
using GameplayIngredients.Actions;
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using UnityEngine;
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using UnityEngine.VFX;
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public class VFXSendEventAction : ActionBase
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{
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public VisualEffect visualEffect;
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public string eventName = "Event";
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public override void Execute(GameObject instigator = null)
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{
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int id = Shader.PropertyToID(eventName);
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var attrib = visualEffect.CreateVFXEventAttribute();
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visualEffect.SendEvent(eventName, attrib);
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}
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}
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