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53 行
1.5 KiB
53 行
1.5 KiB
using NaughtyAttributes;
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using UnityEngine;
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using UnityEngine.UI;
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namespace GameplayIngredients.Actions
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{
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public class ToggleUIAction : ActionBase
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{
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[ReorderableList]
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public UIToggle[] Targets;
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public override void Execute(GameObject instigator = null)
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{
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foreach (var target in Targets)
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{
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if (target.Selectable == null)
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{
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Debug.Log("Target is null, ignoring");
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}
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else
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{
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switch (target.State)
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{
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case UIToggle.UIToggleState.Disable:
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target.Selectable.interactable = false;
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break;
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case UIToggle.UIToggleState.Enable:
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target.Selectable.interactable = true;
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break;
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case UIToggle.UIToggleState.Toggle:
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target.Selectable.interactable = !target.Selectable.interactable;
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break;
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}
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}
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}
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}
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[System.Serializable]
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public struct UIToggle
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{
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[System.Serializable]
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public enum UIToggleState
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{
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Disable = 0,
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Enable = 1,
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Toggle = 2
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}
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public Selectable Selectable;
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public UIToggleState State;
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}
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}
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}
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