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52 行
1.5 KiB
52 行
1.5 KiB
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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public class ToggleBehaviourAction : ActionBase
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{
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[ReorderableList]
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public BehaviourToggle[] Targets;
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public override void Execute(GameObject instigator = null)
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{
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foreach (var target in Targets)
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{
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if (target.Behaviour == null)
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{
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Debug.Log("Target is null, ignoring");
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}
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else
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{
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switch (target.State)
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{
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case BehaviourToggle.BehaviourToggleState.Disable:
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target.Behaviour.enabled = false;
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break;
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case BehaviourToggle.BehaviourToggleState.Enable:
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target.Behaviour.enabled = true;
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break;
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case BehaviourToggle.BehaviourToggleState.Toggle:
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target.Behaviour.enabled = !target.Behaviour.enabled;
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break;
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}
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}
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}
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}
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[System.Serializable]
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public struct BehaviourToggle
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{
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[System.Serializable]
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public enum BehaviourToggleState
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{
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Disable = 0,
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Enable = 1,
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Toggle = 2
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}
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public Behaviour Behaviour;
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public BehaviourToggleState State;
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}
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}
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}
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