我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyAttributes;
namespace GameplayIngredients.Actions
{
public class LogAction : ActionBase
{
const string kHelpText = @"Wildcards:
%INSTIGATOR% : Instigator Name
%TIME% : Time (since startup)
";
[Multiline, InfoBox(kHelpText, InfoBoxType.Normal)]
public string LogText = "Instigator = %INSTIGATOR%";
public LogType type = LogType.Log;
public override void Execute(GameObject instigator = null)
{
Debug.unityLogger.Log(type, FormatString(instigator));
}
string FormatString(GameObject instigator)
{
string text = LogText;
if(text.Contains("%INSTIGATOR%"))
{
text = text.Replace("%INSTIGATOR%", instigator == null ? "NULL" : instigator.name);
}
if(text.Contains("%TIME%"))
{
text = text.Replace("%TIME%", Time.time.ToString());
}
return text;
}
}
}