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24 行
608 B
24 行
608 B
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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public class DestroyObjectAction : ActionBase
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{
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[ReorderableList]
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public GameObject[] ObjectsToDestroy;
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public bool DestroyInstigator = false;
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public override void Execute(GameObject instigator = null)
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{
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if (ObjectsToDestroy != null )
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{
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foreach(var obj in ObjectsToDestroy)
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Destroy(obj);
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}
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if(DestroyInstigator && instigator != null)
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Destroy(instigator);
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}
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}
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}
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