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74 行
2.0 KiB
74 行
2.0 KiB
using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients
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{
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public class Timer : MonoBehaviour
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{
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public bool StartOnEnable = false;
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public uint Hours = 0;
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[Range(0,59)]
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public uint Minutes = 1;
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[Range(0,59)]
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public uint Seconds = 30;
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[Range(0,999)]
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public uint Milliseconds = 0;
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public uint CurrentHours { get { return (uint)Mathf.Floor(m_TTL / 3600); } }
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public uint CurrentMinutes { get { return (uint)Mathf.Floor(m_TTL / 60) % 60; } }
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public uint CurrentSeconds { get { return (uint)Mathf.Floor(m_TTL) % 60; } }
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public uint CurrentMilliseconds { get { return (uint)((m_TTL % 1.0f) * 1000); } }
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[ReorderableList]
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public Callable[] OnTimerFinished;
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[ReorderableList]
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public Callable[] OnTimerInterrupt;
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[ReorderableList]
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public Callable[] OnTimerStart;
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float m_TTL = 0.0f;
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public bool isRunning => m_TTL > 0.0f;
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public void OnEnable()
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{
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if (StartOnEnable)
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Restart();
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else
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m_TTL = 0.0f;
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}
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public void Restart(GameObject instigator = null)
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{
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m_TTL = Hours * 3600 + Minutes * 60 + Seconds + Milliseconds * 0.001f;
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Callable.Call(OnTimerStart, instigator);
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}
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public void Update()
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{
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if(m_TTL > 0.0f)
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{
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m_TTL -= Time.deltaTime;
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if (m_TTL <= 0.0f)
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{
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m_TTL = 0.0f;
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Callable.Call(OnTimerFinished);
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}
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}
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}
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public void Interrupt(GameObject instigator = null)
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{
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if(m_TTL > 0.0f)
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{
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m_TTL = 0.0f;
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Callable.Call(OnTimerInterrupt, instigator);
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}
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}
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}
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}
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