我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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30 行
1.0 KiB

using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
namespace GameplayIngredients.Editor
{
[CustomPropertyDrawer(typeof(Actions.ToggleUIAction.UIToggle))]
public class UITogglePropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var toggle = property.FindPropertyRelative("State");
var obj = property.FindPropertyRelative("Selectable");
var toggleRect = new Rect(position);
toggleRect.xMin = toggleRect.xMax - 80;
var objRect = new Rect(position);
objRect.xMax -= 80;
toggle.intValue = EditorGUI.IntPopup(toggleRect, toggle.intValue, labels, values);
obj.objectReferenceValue = EditorGUI.ObjectField(objRect, obj.objectReferenceValue, typeof(Selectable), true);
}
static GUIContent[] labels = { new GUIContent("Disable"), new GUIContent("Enable"), new GUIContent("Toggle") };
static int[] values = { 0, 1, 2 };
}
}