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85 行
2.9 KiB
85 行
2.9 KiB
using UnityEngine;
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using UnityEditor;
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namespace GameplayIngredients
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{
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static class HiearchyItems
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{
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#region TRIGGERS
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[MenuItem("GameObject/Gameplay Ingredients/Events/Trigger (Box)", false, 10)]
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static void CreateTriggerBox()
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{
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var go = new GameObject();
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var col = go.AddComponent<BoxCollider>();
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col.isTrigger = true;
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var evt = go.AddComponent<Events.OnTriggerEvent>();
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go.name = "Box Trigger";
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if (Selection.activeGameObject != null)
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go.transform.parent = Selection.activeGameObject.transform;
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}
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[MenuItem("GameObject/Gameplay Ingredients/Events/Trigger (Sphere)", false, 10)]
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static void CreateTriggerSphere()
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{
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var go = new GameObject();
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var col = go.AddComponent<SphereCollider>();
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col.isTrigger = true;
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var evt = go.AddComponent<Events.OnTriggerEvent>();
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go.name = "Sphere Trigger";
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if (Selection.activeGameObject != null)
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go.transform.parent = Selection.activeGameObject.transform;
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}
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[MenuItem("GameObject/Gameplay Ingredients/Events/Trigger (Capsule)", false, 10)]
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static void CreateTriggerCapsule()
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{
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var go = new GameObject();
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var col = go.AddComponent<CapsuleCollider>();
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col.isTrigger = true;
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var evt = go.AddComponent<Events.OnTriggerEvent>();
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go.name = "Capsule Trigger";
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if (Selection.activeGameObject != null)
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go.transform.parent = Selection.activeGameObject.transform;
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}
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[MenuItem("GameObject/Gameplay Ingredients/Events/On Awake", false, 10)]
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static void CreateOnAwake()
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{
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var go = new GameObject();
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var evt = go.AddComponent<Events.OnAwakeEvent>();
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go.name = "On Awake";
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if (Selection.activeGameObject != null)
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go.transform.parent = Selection.activeGameObject.transform;
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}
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[MenuItem("GameObject/Gameplay Ingredients/Events/On Enable", false, 10)]
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static void CreateOnEnableDisable()
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{
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var go = new GameObject();
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var evt = go.AddComponent<Events.OnEnableDisableEvent>();
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go.name = "On Enable/Disable";
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if (Selection.activeGameObject != null)
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go.transform.parent = Selection.activeGameObject.transform;
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}
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[MenuItem("GameObject/Gameplay Ingredients/Events/On Start", false, 10)]
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static void CreateOnStart()
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{
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var go = new GameObject();
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var evt = go.AddComponent<Events.OnStartEvent>();
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go.name = "On Start";
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if (Selection.activeGameObject != null)
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go.transform.parent = Selection.activeGameObject.transform;
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}
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#endregion
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}
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}
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