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18 行
426 B
18 行
426 B
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Events
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{
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[ExecuteInEditMode]
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public class OnEnableInEditorEvent : EventBase
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{
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[ReorderableList]
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public Callable[] OnEnableEvent;
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#if UNITY_EDITOR
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private void OnEnable()
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{
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if(!Application.isPlaying && OnEnableEvent.Length >0) Callable.Call(OnEnableEvent, gameObject);
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}
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#endif
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}
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}
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