我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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593 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
namespace GameplayIngredients
{
[RequireComponent(typeof(Camera))]
[RequireComponent(typeof(CinemachineBrain))]
[ManagerDefaultPrefab("VirtualCameraManager")]
public class VirtualCameraManager : Manager
{
public Camera Camera { get; private set; }
public CinemachineBrain Brain { get; private set; }
private void Awake()
{
Camera = GetComponent<Camera>();
Brain = GetComponent<CinemachineBrain>();
}
}
}