我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MusicSwitcher : MonoBehaviour {
public AudioSource[] AmbienceAudioSources;
public float TransitionDuration = 1.0f;
public int CurrentAmbience;
// Use this for initialization
void Start () {
for(int i = 0; i < AmbienceAudioSources.Length; i++)
{
if (i == CurrentAmbience)
AmbienceAudioSources[i].volume = 1.0f;
else
AmbienceAudioSources[i].volume = 0.0f;
}
}
// Update is called once per frame
void Update ()
{
for(int i = 0; i < AmbienceAudioSources.Length; i++)
{
if (i == CurrentAmbience)
AmbienceAudioSources[i].volume = Mathf.Min(1.0f, AmbienceAudioSources[i].volume + (Time.deltaTime / TransitionDuration));
else
AmbienceAudioSources[i].volume = Mathf.Max(0.0f, AmbienceAudioSources[i].volume - (Time.deltaTime / TransitionDuration));
}
}
}