我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using GameplayIngredients.StateMachines;
using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Logic
{
public class StateLogic : LogicBase
{
public StateMachine StateMachine;
public State TargetState;
[ReorderableList]
public Callable[] IfCurrentState;
[ReorderableList]
public Callable[] IfNotCurrentState;
public override void Execute(GameObject instigator = null)
{
if (StateMachine.CurrentState == TargetState && IfCurrentState != null && IfCurrentState.Length > 0)
Call(IfCurrentState, instigator);
else if (StateMachine.CurrentState != TargetState && IfNotCurrentState != null && IfNotCurrentState.Length > 0)
Call(IfNotCurrentState, instigator);
}
}
}