我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

64 行
1.6 KiB

using NaughtyAttributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Events
{
public class OnGameManagerLevelStart : EventBase
{
public enum GameManagerLevelType
{
MainMenu,
GameLevel
}
public GameManagerLevelType levelType { get { return m_LevelType; } }
[SerializeField]
protected GameManagerLevelType m_LevelType = GameManagerLevelType.GameLevel;
string m_Message;
[ReorderableList]
public Callable[] OnMessageRecieved;
void OnEnable()
{
m_Message = GetMessage(m_LevelType);
Messager.RegisterMessage(m_Message, Execute);
}
void OnDisable()
{
Messager.RemoveMessage(m_Message, Execute);
}
static string GetMessage(GameManagerLevelType type)
{
switch(type)
{
case GameManagerLevelType.MainMenu: return GameManager.MainMenuStartMessage;
default:
case GameManagerLevelType.GameLevel: return GameManager.GameLevelStartMessage;
}
}
void Execute(GameObject instigator = null)
{
try
{
Callable.Call(OnMessageRecieved, instigator);
}
catch (System.Exception e)
{
UnityEngine.Debug.LogError(string.Format("OnMessageEvent : Exception Caught while catching message '{0}' on Object '{1}'", m_Message, gameObject.name));
UnityEngine.Debug.LogException(e);
}
}
}
}