我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.StateMachines
{
public class State : MonoBehaviour
{
public string StateName { get { return gameObject.name; } }
[ReorderableList]
public Callable[] OnStateEnter;
[ReorderableList]
public Callable[] OnStateExit;
[ReorderableList, ShowIf("AllowUpdateCalls")]
public Callable[] OnStateUpdate;
private bool AllowUpdateCalls()
{
return GameplayIngredientsSettings.currentSettings.allowUpdateCalls;
}
}
}