我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using UnityEngine.Rendering;
[TrackColor(0.5f, 0, 1)]
// Specifies the type of Playable Asset this track manages
[TrackClipType(typeof(ExposurePlayableAsset))]
[TrackBindingType(typeof(Volume))]
public class ExposureTrack : TrackAsset
{
public float stuff = 0;
// override the type of mixer playable used by this track
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
foreach (var c in GetClips())
{
ExposurePlayableAsset postprocessingPlayable = (ExposurePlayableAsset)c.asset;
c.displayName = postprocessingPlayable.exposurePlayable.exposureKey.ToString();
}
return ScriptPlayable<ExposurePlayableMixer>.Create(graph, inputCount);
}
}