我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using Cinemachine;
public class BindCinemachineBrain : MonoBehaviour
{
private CinemachineBrain brain;
private PlayableDirector timeline;
// Use this for initialization
private void OnEnable()
{
brain = FindObjectOfType<CinemachineBrain>();
timeline = GetComponent<PlayableDirector>();
BindTimelineTracks();
}
public void BindTimelineTracks()
{
if (brain == null || timeline == null)
return;
var timelineAsset = (TimelineAsset)timeline.playableAsset;
var track = timelineAsset.GetOutputTrack(1);
timeline.SetGenericBinding(track, brain);
}
}