我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

179 行
4.0 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Planar Reflections
m_EditorClassIdentifier:
components:
- {fileID: 114861466727050512}
- {fileID: 7020122293094732995}
--- !u!114 &114633407549397688
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name: VisualEnvironment
m_EditorClassIdentifier:
active: 1
skyType:
m_OverrideState: 0
m_Value: 0
cloudType:
m_OverrideState: 0
m_Value: 0
skyAmbientMode:
m_OverrideState: 0
m_Value: 0
windOrientation:
m_OverrideState: 0
m_Value: 0
windSpeed:
m_OverrideState: 0
m_Value: 100
fogType:
m_OverrideState: 0
m_Value: 0
--- !u!114 &114861466727050512
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7ddcec8a8eb2d684d833ac8f5d26aebd, type: 3}
m_Name: HDShadowSettings
m_EditorClassIdentifier:
active: 1
maxShadowDistance:
m_OverrideState: 1
m_Value: 30
directionalTransmissionMultiplier:
m_OverrideState: 0
m_Value: 1
cascadeShadowSplitCount:
m_OverrideState: 1
m_Value: 1
cascadeShadowSplit0:
m_OverrideState: 0
m_Value: 0.05
cascadeShadowSplit1:
m_OverrideState: 0
m_Value: 0.15
cascadeShadowSplit2:
m_OverrideState: 0
m_Value: 0.3
cascadeShadowBorder0:
m_OverrideState: 0
m_Value: 0
cascadeShadowBorder1:
m_OverrideState: 0
m_Value: 0
cascadeShadowBorder2:
m_OverrideState: 0
m_Value: 0
cascadeShadowBorder3:
m_OverrideState: 0
m_Value: 0
--- !u!114 &7020122293094732995
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 953beb541740ddc499d005ee80c9ff29, type: 3}
m_Name: Fog
m_EditorClassIdentifier:
active: 1
quality:
m_OverrideState: 0
m_Value: 1
enabled:
m_OverrideState: 0
m_Value: 0
colorMode:
m_OverrideState: 0
m_Value: 1
color:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
maxFogDistance:
m_OverrideState: 0
m_Value: 5000
mipFogMaxMip:
m_OverrideState: 0
m_Value: 0.5
mipFogNear:
m_OverrideState: 0
m_Value: 0
mipFogFar:
m_OverrideState: 0
m_Value: 1000
baseHeight:
m_OverrideState: 0
m_Value: 0
maximumHeight:
m_OverrideState: 0
m_Value: 50
meanFreePath:
m_OverrideState: 0
m_Value: 400
enableVolumetricFog:
m_OverrideState: 1
m_Value: 0
albedo:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
globalLightProbeDimmer:
m_OverrideState: 0
m_Value: 1
depthExtent:
m_OverrideState: 0
m_Value: 64
denoisingMode:
m_OverrideState: 0
m_Value: 2
anisotropy:
m_OverrideState: 0
m_Value: 0
sliceDistributionUniformity:
m_OverrideState: 0
m_Value: 0.75
m_FogControlMode:
m_OverrideState: 0
m_Value: 0
screenResolutionPercentage:
m_OverrideState: 0
m_Value: 12.5
volumeSliceCount:
m_OverrideState: 0
m_Value: 64
m_VolumetricFogBudget:
m_OverrideState: 0
m_Value: 0.33
m_ResolutionDepthRatio:
m_OverrideState: 0
m_Value: 0.666
directionalLightsOnly:
m_OverrideState: 0
m_Value: 0