我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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47 行
1.1 KiB

using System;
using System.Collections.Generic;
using Cinemachine;
using UnityEngine;
using UnityEngine.Rendering;
[RequireComponent(typeof(CinemachineBrain))]
[RequireComponent(typeof(FreeCamera))]
[RequireComponent(typeof(CubemapCameraController))]
public class CameraControlMode : MonoBehaviour
{
List<MonoBehaviour> m_CameraControllers = new List<MonoBehaviour>();
int m_Index = 0;
void Awake()
{
m_CameraControllers.Add(GetComponent<CinemachineBrain>());
m_CameraControllers.Add(GetComponent<FreeCamera>());
m_CameraControllers.Add(GetComponent<CubemapCameraController>());
}
void OnEnable()
{
m_Index = 0;
SetController(m_Index);
}
void OnDestroy()
{
m_CameraControllers.Clear();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.C))
{
m_Index = (m_Index + 1) % m_CameraControllers.Count;
SetController(m_Index);
}
}
void SetController(int index)
{
for (var i = 0; i != m_CameraControllers.Count; ++i)
m_CameraControllers[i].enabled = i == index;
}
}