我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

40 行
1.4 KiB

using UnityEngine.SceneManagement;
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using System.Linq;
namespace GameplayIngredients.Editor
{
[CustomPropertyDrawer(typeof(SceneAttribute))]
public class ScenePropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
int count = EditorSceneManager.sceneCountInBuildSettings;
string[] sceneNames = new string[count];
GUIContent[] displayedOptions = new GUIContent[count];
int[] values = new int[count];
string currentValue = property.stringValue;
int selectedIndex = -1;
for (int i = 0; i < sceneNames.Length; i++)
{
sceneNames[i] = SceneUtility.GetScenePathByBuildIndex(i).Split(new char[] { '\\', '/' }).Last().Replace(".unity", "");
displayedOptions[i] = new GUIContent(sceneNames[i]);
values[i] = i;
if (currentValue == sceneNames[i])
selectedIndex = i;
}
int newVal = EditorGUI.IntPopup(position, new GUIContent(property.displayName), selectedIndex, displayedOptions, values);
if (GUI.changed)
{
property.stringValue = sceneNames[newVal];
}
}
}
}