我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using UnityEngine;
using UnityEditor.Callbacks;
using UnityEditor.ProjectWindowCallback;
using System;
using System.IO;
using UnityEditor;
namespace GameplayIngredients.Editor
{
public class AssetFactory
{
public static void CreateAssetInProjectWindow<T>(string iconName, string fileName) where T: ScriptableObject
{
var icon = EditorGUIUtility.FindTexture(iconName);
var namingInstance = new DoCreateGenericAsset();
namingInstance.type = typeof(T);
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, namingInstance, fileName, icon, null);
}
public static ScriptableObject CreateAssetAtPath(string path, Type type)
{
Debug.Log("CreateAssetAtPath (" + type.Name + ")");
ScriptableObject asset = ScriptableObject.CreateInstance(type);
asset.name = Path.GetFileName(path);
AssetDatabase.CreateAsset(asset, path);
return asset;
}
class DoCreateGenericAsset : EndNameEditAction
{
public Type type;
public override void Action(int instanceId, string pathName, string resourceFile)
{
ScriptableObject asset = AssetFactory.CreateAssetAtPath(pathName, type);
ProjectWindowUtil.ShowCreatedAsset(asset);
}
}
}
}